Mixed length — some long essays, some quick observations. Updated irregularly.
Good design should expand access, not reserve quality for the few who can afford it. A reflection on what real affordability means — in hardware, and in the products we build.
Three years into Amsterdam and async-first. A few things I've learned about working with teams in different time zones without losing the texture of collaboration.
A short note on why variables changed how I structure design systems in Figma — and what's still missing.